4/11/2024 0 Comments 3d rpg maker tutorialYou can automatically create Transfer Events easily by right clicking in the spot you want to create that event and selecting Create Transfer Event. RPG Maker 2003 comes with a very easy solution for this. Now that you have everything created and the maps properly draw with tiles, we need to move between each of them in-game no? If you want to have this same BGM from the Village map on your Houses maps, you can select Same as Parent (in each House map settings) to spare you the trouble of looking for the same file again. Let's specify a BGM to play during gameplay in your Village map (I suggest selecting Village 1 from RTP ). It's the minimum value you can set and this total sum of tiles (16x16) are exactly equal to 320x240 (the resolution of RM2k3 made games). 20x15 means 20 tiles for horizontal and 15 for vertical. These numbers below represents how many tiles we will have for the map. In the Map Size field you have two options to set the size of your maps. For your village, in the Tileset field select Exterior for the Village map, and Interior for the Houses' inner maps. RPG Maker also comes with pre-made tilesets to create each kind of map. Let's name the bigger map Village and for the houses' inner maps: House 1, House 2, House 3 and so on. We will give a name to your maps to make it easier to find them later when your project grows bigger with a lot of maps. Ignore all the other fields for now and focus only in the Name, Tileset and Map Size fields in the upper left and the BGM field below in the center. Let's take a look at this screenshot below. One bigger map (40x40 will be enough) that will represent the outside of your village, and nested in this bigger village map, many maps you want (if you too are lazy like me, 3 maps with 20x15 will be enough) to represent the inner houses of this village. You still remember how to create new maps? (Right click in the.) Now that you have some experience at mapping, let's take a further look on more advanced topics regarding the creation of maps.
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